![]() ![]() What I'm getting at is that achievements are never a chore to obtain (except for one). ![]() If you play through the game several times in different ways you'll pick up another handful of them. If you're the type of person to explore and search every part of a game, you'll most likely get 50% of Deus Ex's achievements by the time you beat it. DXHR also makes each achievement fun (except for one), obtainable and a challenge. Each achievement when gotten is well earned and a reward. Deus Ex also makes sure that there's no unnecessary achievements either (aside from one or two that are easy to obtain). Stop putting multiplayer achievements in single player focused games please! Even if there aren't any multiplayer achievements in a game, some achievements are straight up convoluted (The Talos Principle comes to mind), something that Human Revolution does not have an issue with. How am I supposed to get all the achievements in Assassin's Creed if the multiplayer is boring and no one is playing it, even worse, Max Payne's multiplayer is kinda fun but it's an old game and getting those multiplayer achievements now is damn near impossible. Max Payne 3, Assassin's Creed IV: Black Flag and Metal Gear Solid V are some of my favorite single player focused games, but they all have one thing in common: There are achievements tied to multiplayer. Nearly every game that I play through nowadays has some form of multiplayer achievements, which is fine if it's a multiplayer game, but if not than I get annoyed. One more important aspect about achievements that DXHR does well is not putting in bad, or boring achievements. Paying close attention to impressionable people you can win arguments making parts of the game different, while earning you a myriad of achievements. Scouring searching and surveying every part of each area you'll learn all about the lore of the game and earn the 'doctorate' achievement. To show just how much time went into this game, playing through The Missing Link chapter without any augmentations, weapons or upgrades of any kind will get you 'factory zero,' but more on this later. 'Gun nut' will have you crawling through hidden air vents, getting your feet wet in gross sewers and bluffing your way past security guards to find as many weapon upgrades as possible (and testing them out on unfortunate enemies). Importantly, playing through Deus Ex stealthy isn't the only fun way to play. Being stealthy, quiet and not setting off alarms, you can earn the 'foxiest of the hounds' achievement if you beat the whole game like this. The achievement 'pacifist' has you play through the whole game without killing anybody (except bosses), and at no point in the playthrough is this ever unfun-there are many ways to complete an objective without killing. Eidos Montreal (the developers of DXHR) have made many different ways to play though the game and each one is fun and has a unique set of challenges/achievements. Lots of times -especially in RPG or skilltree based games- playing through a game in a specific playstyle can be unfun or downright difficult. Aside from one infuriatingly vague, glitched and hard to obtain achievement, I enjoyed playing through Human Revolution again and again until all were unlocked.įirst off, Deus Ex did what every game should do with achievements: show you the ways you can play the game. Achievements should guide though playthoughs. Incredibly, Human Revolution has done with achievements what no other stealth focused game has done: gotten me to play guns blazing and loud. Revisiting Deus Ex: Human Revolution about five years after its launch, I had an epiphany about achievements and how they affect how I play games. Hey guys, just wrote a little bit about DXHR because it's what I've been playing and have had it on my mind, hope you enjoy :) ![]()
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